MODtober 2025

Back at the start of October while scrolling through BlueSky, I came across a post from “Vanessa Vananass” with the tag #MODtober. It was the start of a megathread celebrating tracker music in all its forms. Being somewhat of an enthusiast of various trackers and sound chips, I thought this would be a great opportunity […]

Cecconoid – Development Timeline

During the development of the Amiga port of Cecconoid, I was constantly posting updates to a discord server so that Gareth (original dev) and Andy (Thalamus) could see the progress. With the game now shipping to players, I thought it would be fun to look back at what’s there. The channel is literally full of […]

Knightmare Released!

Word up blog followers ( yeah I know it’s not a lot of you but hey! ) it’s release day!!! Over the last 6 months I’ve been working with Toni Galvez to bring another classic MSX game to the Amiga and now it’s finally ready!. Pop to the blog, link in the top bar. Get […]

Metal Gear v1.1

Finally, got the loose ends wrapped up for what surely the final release. Mostly minor bug fixes and compatibility issues but also you can now download the original ProTracker modules, which is always nice. List of bug fixes below. detection using the cardboard box when entering some rooms fixed max rations at max class fixed […]

Eon – Amiga Soundtrack Hacks

In this rather lengthy post I’m going to talk about the soundtrack I made for the new Amiga 500 demo – Eon by The Black Lotus. I’ll be covering everything from the early beginnings and creative decisions through to the tech that was built to enable us to break out of the memory restrictions of […]

Got a bog init!

Yep, put this up so I have somewhere to put write-ups on stuff I do. Oh yeah, I’m Hoffman and I’m a musician, DJ and coder who is heavily involved with the demoscene (go look that up if you don’t know what it is otherwise the rest of these posts ain’t gonna mean jack!) Anyway, […]